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Tutorial ZBrush for Lightwave Users-Displacement Mapping  
Tutorial Information   Product ID: 82634
Keywords: Lightwave, ZBrush, Z-Brush, Zbrush, 3d, tutorial, learn, video
Author: adamgibson
Added on: 7/7/2009
Category: Tutorials > Lightwave
Summary: ZBrush for Lightwave Users-Displacement Mapping 3D Tutorial
ZBrush for Lightwave Users Volume #3-Displacement Mapping
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Also available in a collection
This product is also available in a collection
Product ID: 82638
ZBrush for Lightwave Users- Collection-Vol.#1,2,&3

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Details
User level: Other (see description)
 

Available images
3D Models, Textures, and Stock Photography ZBrush_for_Lightwave_Users_Vol_3_JPEG.jpg
3D Models, Textures, and Stock Photography TRex_Rear_45_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Rear_45_View_LW_Large_1.jpg
3D Models, Textures, and Stock Photography TRex_Side__View_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_2.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_3.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_2.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_3.jpg
3D Models, Textures, and Stock Photography TRex_Top_View_Large_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_45_Deg_View_1.jpg
3D Models, Textures, and Stock Photography TRex_45_Deg_View_LW_2.jpg
3D Models, Textures, and Stock Photography TRex_Comp_2.jpg
3D Models, Textures, and Stock Photography TRex_Head_45_Deg_View_LW_Large_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_45_Degree_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_2.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_3.jpg

Full description
ZBrush for Lightwave Users Volume #3-Displacement Mapping

Learn how to bring Lightwave Models into ZBrush for Normal Map Painting, Sculpting and Detailing and then back into Lightwave seamlessly.

Currently there is very little learning/training materials on the "Integration of Lightwave and ZBrush". Now with this video series you can finally merge both powerful programs together.

*Learn how to make 100% accurate UV Maps in ZBrush in only 2 mouse clicks.

*Learn how to avoid typical import and export problems/issues.

*Learn Step-by-Step techniques to keep your Displacement Mapping looking exactly the same in Lightwave as it did in ZBrush.

*Learn important time saving techniques and concepts that will keep your production ahead of schedule. These important concepts will save you from hours of frustration and uneeded clean up work.

Video Contents:

Chapter 1-Displacement Mapping Introduction and Initial Set-Up
Chapter 2-Sculpting Detail Part-1
Chapter 3-Sculpting Detail Part-2
Chapter 4-Sculpting Detail Part-3
Chapter 5-Exporting Displacement Maps in ZBrush
Chapter 6-Exporting Bump Maps in ZBrush
Chapter 7-Cavity_Masking
Chapter 8-Exporting OBJ in ZBrush
Chapter 9-Adding a Displacement Node in Lightwave 3D
Chapter 10-Adjust Displacement Map in Lightwave 3D
Chapter 11-Saving a Displacement Node in Lightwave 3D
Chapter 12-Exporting a Normal Map in ZBrush
Chapter 13-Blending Displacement Maps with Normal Maps
Chapter 14-14_Reviewing the Steps of Displacement Mapping
Chapter 15-15_Final Output Images

This video series shows the fastest way to get your 3d models into ZBrush for Displacement Mapping and Detailing and back into Lightwave for Animating and Rendering.

Software Used:
ZBrush 3.1
Lightwave 3D Version-9.3.1

Quicktime Player Required for Playback of Tutorials:
Dimensions of High Quality Video: 800x600 pixels
Format: Quicktime H264
Audio: English