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Tutorial ZBrush for Lightwave Users- Volume #1-Paint Color  
Tutorial Information   Product ID: 75030
Keywords: Lightwave, ZBrush, 3d, Z-Brush, Photoshop, video, tutorial, software, paint, painting, uv, mapping
Author: adamgibson
Added on: 5/5/2009
Category: Tutorials > Lightwave
Summary: ZBrush for Lightwave Users- Volume #1-Paint Color 3D Tutorial
ZBrush for Lightwave Users- Volume #1 How to Paint Color onto your Lightwave Models
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Also available in a collection
This product is also available in a collection
Product ID: 82638
ZBrush for Lightwave Users- Collection-Vol.#1,2,&3

Available files and versions
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Details
User level: Other (see description)
 

Available images
3D Models, Textures, and Stock Photography ZBrush_for_Lightwave_Users_Vol_1_JPEG.jpg
3D Models, Textures, and Stock Photography Chapter_005_QT_H264 (0-01-01-28).jpg
3D Models, Textures, and Stock Photography Chapter_006_QT_H264 (0-11-25-02).jpg
3D Models, Textures, and Stock Photography Chapter_007_QT_H264 (0-00-27-01).jpg
3D Models, Textures, and Stock Photography Chapter_007_QT_H264 (0-05-42-29).jpg
3D Models, Textures, and Stock Photography Chapter_015_QT_H264 (0-02-18-16).jpg
3D Models, Textures, and Stock Photography Chapter_015_QT_H264 (0-02-56-05).jpg
3D Models, Textures, and Stock Photography Chapter_015_QT_H264 (0-03-45-00).jpg
3D Models, Textures, and Stock Photography TRex_Side_View_1.jpg
3D Models, Textures, and Stock Photography TRex_45_Deg_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_2.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_2.jpg
3D Models, Textures, and Stock Photography TRex_Head_45_Degree_View_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_Side_View_3.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_3.jpg
3D Models, Textures, and Stock Photography TRex_Rear_45_View_1.jpg
3D Models, Textures, and Stock Photography TRex_45_Deg_View_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Side__View_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Head_45_Deg_View_LW_Large_1.jpg
3D Models, Textures, and Stock Photography TRex_Rear_45_View_LW_Large_1.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_2.jpg
3D Models, Textures, and Stock Photography TRex_Side_View_Large_LW_3.jpg
3D Models, Textures, and Stock Photography TRex_Top_View_Large_LW_1.jpg
3D Models, Textures, and Stock Photography TRex_Comp_2.jpg
3D Models, Textures, and Stock Photography TRex_45_Deg_View_LW_2.jpg

Full description
ZBrush for Lightwave Users- Volume #1 How to Paint Color onto your Lightwave Models

Learn how to bring Lightwave Models into ZBrush for Painting and Detailing and then back into Lightwave seamlessly.

Currently there is very little learning/training materials on the "Integration of Lightwave and ZBrush". Now with this video series you can finally merge both powerful programs together.

*Learn how to make 100% accurate UV Maps in ZBrush in only 2 mouse clicks.

*Learn how to avoid typical import and export problems/issues.

*Learn Step-by-Step techniques to keep your models paint job looking exactly the same in Lightwave as it did in ZBrush.

*Learn important time saving techniques and concepts that will keep your production ahead of schedule. These important concepts will save you from hours of frustration and uneeded clean up work.

Video Contents:

Introduction to: ZBrush for Lightwave Users Video Series
Chapter 1-Lightwave Prep-Work for Zbrush
Chapter 2-Exporting to ZBrush
Chapter 2b-Import/Export Settings in ZBrush
Chapter 3-OBJ Import/Export Errors
Chapter 4-OBJ Import/Export Error Continued
Chapter 5-Importing OBJ File
Chapter 5b-Creating UV Maps in ZBrush
Chapter 5c-Creating a Morph-Target and Using Projection Master
Chapter 5cii-Changing Materials and Projection Master
Chapter 6-Painting Color in ZBrush
Chapter 7-Painting Color in ZBrush Continued
Chapter 8-Exporting to Lightwave
Chapter 9-OBJ File Importing Problems/Issues
Chapter 10-OBJ Importing Issues
Chapter 11-Lowering Sub-Level for Export to Lightwave
Chapter 12-Importing OBJ into Lightwave
Chapter 13-Importing Object into Layout
Chapter 14-Adding Teeth and Eyeballs to the Main Body
Chapter 15-Final Test-Render

This video series shows the fastest way to get your 3d models into ZBrush for Painting and Detailing and back into Lightwave for Animating and Rendering.

Software Used:
ZBrush 3.1
Lightwave 3D Version-9.3.1

Quicktime Player Required for Playback of Tutorials:
Dimensions of High Quality Video: 800x600 pixels
Format: Quicktime H264
Audio: English