Motorola Razr XT 910 912 3d models 

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3D Models Motorola Razr XT 910 912  
3D Model Information   Product ID: 596656
Keywords: motorola, razr, cell, mobile, phone, cellphone, cellular, 3ds, max, droid, 4g, touchscreen, detailed, vray, smartphone, android
Author: cgmobile
Added on: 2/24/2012
Category: 3D Models > Electronics > Phone > Cell Phone
Summary: Motorola Razr XT 910 912 3D Models
Motorola RAZR XT910/DROID RAZR XT912 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
(read more)
Rating: 5 out of 5 stars (read free reviews)
Popularity: 1 member liked this product.
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Preview



 
Available files and versions
3D Studio (.3ds) - Version: 2008 @ 1.8Mb
Autodesk FBX (.fbx) - Version: 2008 @ 3.7Mb
Max (.max) - Version: 2008 @ 35.1Mb
Object (.obj) - Version: 2008 @ 2.3Mb

Includes all formats listed above. Download instantly after purchase.

Details
Geometry: Subdivision
Polygons: 86574
Vertices: 94307
Textures (?): Yes
Materials (?): Yes
Animated: No
Jointed: No
 

Available images
3D Models, Textures, and Stock Photography Motorola_RAZR_Studio_render.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_01.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_02.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_03.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_04.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_05.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_06.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_07.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_08.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_09.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_10.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_11.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_12.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_13.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_14.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_15.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_16.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_17.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_18.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_19.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_20.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_21.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_22.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_23.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_24.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_25.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_26.jpg
3D Models, Textures, and Stock Photography Motorola_DROID_RAZR_27.jpg

Full description
Motorola_DROID_RAZR_max.zip contains 3 .max files:

1:Motorola_RAZR_Studio_render.max
Studio render of Motorola RAZR XT910 - Black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:Motorola_DROID_RAZR_render_Vray.max
The preview scene.
Motorola DROID RAZR XT912 - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

3:Motorola_DROID_RAZR_turntable.max
Vray turntable animation scene of Motorola DROID RAZR XT912 - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.



In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry turbosmooth.
No turbosmooth: 94307 vertices, 86574 polygons.
With Turbosmooth on=2 : 277692 vertices, 460398 polygons.
All textures are in .tga format.
The preview images are from the second preview vray scene.
Motorola RAZR XT910 and Motorola DROID RAZR XT912 have the same geometry.
The difference is only in the front and back Verizon and 4G LTE logo.

NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.