Motorola Razr XT 910 912 3d models
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3D Models Motorola Razr XT 910 912
3D Model Information
Product ID:
596656
Keywords:
motorola
,
razr
,
cell
,
mobile
,
phone
,
cellphone
,
cellular
,
3ds
,
max
,
droid
,
4g
,
touchscreen
,
detailed
,
vray
,
smartphone
,
android
Author
:
cgmobile
Added on:
2/24/2012
Category:
3D Models
>
Electronics
>
Phone
>
Cell Phone
Summary:
Motorola Razr XT 910 912 3D Models
Motorola RAZR XT910/DROID RAZR XT912 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
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Price: $49.00
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Preview
Available files and versions
3D Studio (.3ds) - Version: 2008 @ 1.8Mb
Autodesk FBX (.fbx) - Version: 2008 @ 3.7Mb
Max (.max) - Version: 2008 @ 35.1Mb
Object (.obj) - Version: 2008 @ 2.3Mb
Includes
all
formats listed above. Download instantly after purchase.
Details
Geometry:
Subdivision
Polygons:
86574
Vertices:
94307
Textures (
?
):
Yes
Materials (
?
):
Yes
Animated:
No
Jointed:
No
Available images
Full description
Motorola_DROID_RAZR_max.zip contains 3 .max files:
1:Motorola_RAZR_Studio_render.max
Studio render of Motorola RAZR XT910 - Black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Motorola_DROID_RAZR_render_Vray.max
The preview scene.
Motorola DROID RAZR XT912 - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
3:Motorola_DROID_RAZR_turntable.max
Vray turntable animation scene of Motorola DROID RAZR XT912 - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry turbosmooth.
No turbosmooth: 94307 vertices, 86574 polygons.
With Turbosmooth on=2 : 277692 vertices, 460398 polygons.
All textures are in .tga format.
The preview images are from the second preview vray scene.
Motorola RAZR XT910 and Motorola DROID RAZR XT912 have the same geometry.
The difference is only in the front and back Verizon and 4G LTE logo.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
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