Brdm-1 Amphibious Vehicle 3d models 

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3D Models Brdm-1 Amphibious Vehicle  
3D Model Information   Product ID: 559901
Keywords: brdm, scout, vehicle, soviet, russian, armour, armor, amphibious, combat, texture, material, realistic, detailed, military, ussr
Author: MkIII
Added on: 10/25/2011
Category: 3D Models > Vehicles > Military > Combat (wheeled)
Summary: Brdm-1 Amphibious Vehicle 3D Models
A detailed model of the Soviet era BRDM-1 Scout car
Lowest price on the internet for this product! The artist who created this product has intentionally priced it lower here at The3dStudio.com than at competing websites.
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$200.00


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Preview



 
Available files and versions
Max (.max) - Version: 9 @ 33.8Mb
Lightwave (.lwo, .lw, .lws) - Version: 9.6 @ 24.2Mb
Modo (.lxo) - Version: 501 @ 23.9Mb

Includes all formats listed above. Download instantly after purchase.

Details
Geometry: Polygonal
Polygons: 399279
Vertices: 207638
Textures (?): Yes
Materials (?): Yes
Animated: Yes
Jointed: Yes
 

Available images
3D Models, Textures, and Stock Photography brdm_1_medium.JPG
3D Models, Textures, and Stock Photography Brdm1_1.JPG
3D Models, Textures, and Stock Photography Brdm1_2.JPG
3D Models, Textures, and Stock Photography Brdm1_3.JPG
3D Models, Textures, and Stock Photography Brdm1_4.JPG
3D Models, Textures, and Stock Photography Brdm1_5.JPG
3D Models, Textures, and Stock Photography Brdm1_6.JPG
3D Models, Textures, and Stock Photography Brdm1_7.JPG
3D Models, Textures, and Stock Photography brdm_test5.JPG
3D Models, Textures, and Stock Photography brdm_test6.JPG
3D Models, Textures, and Stock Photography brdm_wire3.jpg
3D Models, Textures, and Stock Photography brdm_wire4.jpg

Full description
The BRDM or BTR-40P was produced from 1957 to the mid 1960s, and is still in service in some parts of the world such as Egypt.

The model has an interior, hinged top and rear doors as well as rear water jet cover. Frame 0 has all hatches closed, and frame 10 all open.
The Lightwave and Modo versions have morph maps on the tyres at frame 10 to add a slight bulge at ground level for static shots.
The mesh consists of mixed polygonal and subdivision surfaces, which can be adjusted. In Max the MeshSmooth modifier is used.

Polygon count is in triangles and is for a mesh with subdivision Off. With all subdividion on, the triangle count is approximately 2,805,906 triangles, depending on your settings.

NOTE: The in-scene render with the backdrop image is for illustration only. The backdrop image is NOT included with the model.