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Tutorial Building an industrial wheel in 3ds max
Tutorial Information
Product ID:
52063
Keywords:
3ds
,
max
,
modeling
,
tutorial
,
building
,
wheel
,
boolean
,
modeling
,
3d
,
studio
Author
:
The3dStudio.com
|
Author's web site
Added on:
8/3/2008
Downloads:
1285
Category:
Tutorials
>
3ds max
>
Modeling
Summary:
Building an industrial wheel in 3ds max 3D Tutorial
Learn how to build an industrial wheel in 3ds max with this exclusive tutorial from The3dStudio.com.
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User level:
Novice
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IMPORTANT: To view the tutorial with larger images and screen shots please download the PDF or XPS files.
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This tutorial was written exclusively for The3dStudio.com by Rick Johnston of Dreamscape Studios (
Member Link
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Building a simple industrial handle tutorial using 3ds max from www.The3dStudio.com
Build a torus in the top view. The torus should have a radius 1 of 24.00, radius 2 of 1.0, 48 segments around and 18 sides. Build this torus at the center of the view. See Fig 1-1
Fig 1-1
Torus as described added to the scene.
Now build a cylinder. This cylinder should be built in the front view and be centered on the torus. It should have 5 segments in height and 1 cap segment. It should have a radius of .75 and a height of 24.0. See Fig 1-2.
Fig 1-2
Cylinder as described added.
Modify the vertices of the cylinder. Move the vertices in the middle rows out toward the end of the cylinder and leave only a short distance between each row. See Fig 1-3.
Fig 1-3
Vertices of the cylinder are modified bringing the middle vertices outward near the end. Each row on the end is equaled distant from the other.
Select the vertices on one end of the cylinder and scale them up to 120% of the original radius. Select the vertices at the opposite end and scale them up to 120% of the original radius. Select the second row of vertices from one end and scale them up to 105% of their original radius. Repeat the same for the opposite end. See Fig 1-4.
Fig 1-4
End vertices have been modified.
Build a cylinder in the top view. This cylinder needs to be located at the exact center of the torus. It needs to be 2.0 in radius, 4.0 in height and have 3 segments in height, and 2 in the cap. Use the align tool to align the center of the cylinder with the torus. See Fig 1-5
Fig 1-5
The cylinder is added to the scene as described.
Edit the vertices of the cylinder at the center. Move the vertices in the two middle rows upward toward the top of the cylinder. Then scale the vertices at the top to 70 % of their original dimension. Scale the second row to 90% of their original dimension. See Fig 1-6
Fig 1-6
The center cylinder vertices have been edited to round the top.
Select all the polygons in the center segments of the cap and extrude them down 2 inches. See Fig 1-7.
Fig 1-7
Polygons at the center of the top of the cylinder were extruded inward -2.
Select the cylinder previously built and edited. Select the vertices in the three rows near the center end and move them out to meet in tangent with the center cylinder. See Fig 1-8.
Fig 1-8
Center vertices are moved out to be tangent with the center cylinder surfaces.
Rotate and copy the long cylinders at 60 degrees with 5 copies. See Fig 1-9.
Fig 1-9
The long cylinder is being rotated and copied on the center axis.
Boolean all the parts together using the union tool. Select one at a time and reselecting Boolean each time before selecting the pick operand B. See Fig 1-10
Fig 1-10
All parts have been unioned together.
Apply a plain gray metal material to the handle.
Using your techniques, render the handle and compare your results with ours.
Fig 2-1
Completed model
Good luck and good modeling.
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