Male Brian Rigged 3d models 

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3D Models Male Brian Rigged  
3D Model Information   Product ID: 458387
Keywords: nude, male, man, rigged, naked, handsome, character, detailed, photorealistic, textures, materials, brian
Author: NONECG
Added on: 5/6/2011
Category: 3D Models > Characters / People > Human / Person > Adult Male Nude
Summary: Male Brian Rigged 3D Models
Realistic and very detailed male character. Fully rigged nude model ready for animation with multiple morph targets and full FK and IK bones system.
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Rating: 5 out of 5 stars from 3 reviews. (read free reviews)
Popularity: 4 members liked this product.
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Price: $245.00


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Available files and versions
Textures (.tex, .jpg, .bmp, .etc) - 20.4Mb
Max (.max) - 8.1Mb
Max (.max) - 1.4Mb

Includes all formats listed above. Download instantly after purchase.

Details
Geometry: Polygonal
Polygons: 25832
Vertices: 12933
Textures (?): Yes
Materials (?): Yes
Animated: No
Jointed: Yes
 

Available images
3D Models, Textures, and Stock Photography Thumb_00.jpg
3D Models, Textures, and Stock Photography Brian_Nude_01.jpg
3D Models, Textures, and Stock Photography Brian_Nude_02.jpg
3D Models, Textures, and Stock Photography Brian_Nude_03.jpg
3D Models, Textures, and Stock Photography Brian_Nude_04.jpg
3D Models, Textures, and Stock Photography Brian_Nude_05.jpg
3D Models, Textures, and Stock Photography Brian_Nude_06.jpg
3D Models, Textures, and Stock Photography Brian_Nude_07.jpg
3D Models, Textures, and Stock Photography Brian_Nude_08.jpg
3D Models, Textures, and Stock Photography Brian_Nude_09.jpg
3D Models, Textures, and Stock Photography Brian_Nude_10.jpg
3D Models, Textures, and Stock Photography Humans_07.jpg

Full description
Realistic and very detailed male character. Fully rigged nude model ready for animation with multiple morph targets and full FK and IK bones system.

The model includes the control mesh.
Ready to render. Mental Ray and Vray shaders are included.

Different high resolution maps for body and face. Perfect for extreme close-up shots.

Morpher modifier with some commonly used morph targets for facial animation the object to control the morpher is the extruded text 'Morpher' over the head.

The model has perfect edge-loops based topology with rational polygons count.

The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.

The different objects of the scene are organized in layers, to see hidden objects, please go to Tools - Layer Manager. To switch between FK and IK, select the IK chains in the wrists and modify the IK_Blender value.

The modifiers stack is intact, making it easy to modify the model.

Keywords:
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