Nationwide 2010 COT NASCAR Dodge Challenger 3d models 

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3D Models Nationwide 2010 COT NASCAR Dodge Challenger  
3D Model Information Product ID: 379535
Keywords: nascar, dodge, challenger, cot, stock, car, of, tomorrow, race, racing, realtime, lowpoly, game, mod, sim, 2010, nationwide, textures, materials, photoreal
Author: 3D Auto Sports | Author's web site
Added on: 11/14/2010
Downloads: 70
Category: 3D Models > Vehicles > Car / SUV / Light Truck > Racing
Summary: Nationwide 2010 COT NASCAR Dodge Challenger 3D Models
This is a mid poly range model of the new 2010 Nationwide Nascar Dodge Challenger.
Creative Commons: BY-NC-SA 3.0

-Attribution — You must attribute the work in the manner specified by the author or licensor but not in any way that sug
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Rating: 5 out of 5 stars from 2 reviews. (read free reviews)
Popularity: 5 members liked this product.
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Price: FREE
Personal use only


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Preview



 
Available files and versions
Autodesk FBX (.fbx) - 35.9Mb
Max (.max) - Version: 9.0 @ 35.6Mb
Object (.obj) - 10.7Mb

Details
Geometry: Polygonal
Polygons: 31500
Vertices: 18500
Textures (?): Yes
Materials (?): Yes
Animated: No
Jointed: No
 

Available images
3D Models, Textures, and Stock Photography img_01.jpg
3D Models, Textures, and Stock Photography img_02.jpg
3D Models, Textures, and Stock Photography img_03.jpg
3D Models, Textures, and Stock Photography img_04.jpg
3D Models, Textures, and Stock Photography img_05.jpg
3D Models, Textures, and Stock Photography img_06.jpg
3D Models, Textures, and Stock Photography img_07.jpg
3D Models, Textures, and Stock Photography img_09.jpg

Full description
This is a model that replicates the new Nascar Nationwide series COT car for the 2010 season. This model is great for rendering templates and paint schemes.

I created a simple layout on a 2048x2048 psd texture. The max scene also includes all textures including the HDR image. All renders were created with the scan line render.

The car mesh is around 30,500 polys. Each wheel is under 1500 polys and can be smoothed. It also comes with extra low poly real-time tires. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car to increase render times.

Please download the 360° preview to get a better view of the vehicle.

Please note, if you are not using going to use the max file, depending on your 3d software you might need to re-apply the textures to the 3ds or obj formats.