Omega Desk and Chair
Posted on Sunday, February 19, 2012 by Phr0stByte
Just uploaded another model today - the Omega chair and desk by Atomere. Original model format is .3dm, as it was modeled with MoI 3d. I have been modeling a lot with MoI lately, and enjoy it's rapid workflow.
Omega Chair and Desk:
Tags / Keywords: 3d, model, stock, sell, chair, desk, set, omega, furniture, futuristic, design, atomere
Table on Two Legs?
Posted on Wednesday, February 15, 2012 by Phr0stByte
I often check out design blogs for inspiration - especially for furniture and home wares. Here is my latest 3d doodle:
Retro 1950's Electric Mixer
Posted on Tuesday, February 14, 2012 by Phr0stByte
Despite of the unusual event of not having any sales on T3DS for almost two months, I am continuing to upload new things. Here is my latest model:
Tags / Keywords: 3d, model, stock, mixer, electric, kitchen, appliance, photorealistic, detailed, kitchenware, retro
3d Interactive View for Products
Posted on Thursday, February 02, 2012 by Phr0stByte
Wouldn't it be cool to show your customers fully interactive views of your 3d models? Check out p3d.in
I just uploaded my newest product seen below. You can see the full interactive turn-table here: M4 Carbine Assault Rifle
It kinda sucks about the non-commercial use clause in their EULA...
M4 Carbine Assault Rifle:
Back after a little rest...
Posted on Wednesday, December 28, 2011 by Phr0stByte
My personal life and work life has been pretty hectic lately, so I have not had the opportunity or the drive to do anything new for quite some time. Adding to this, is the fact that Maya decided to break on my linux production machine, and I just have not had the time or motivation to fix it or re-install it. Feeling kind of antsy the other day, I whipped out Blender - I have not used it in several years, and man, what a different program it is from the one I remember! My main motivation for trying Blender again, was to give the new cycles render engine a go. Here is what I cooked up in only a couple hours (including render time!):