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A Few New Game-Ready Products


In pursuit of crossing the 100-product threshold this weekend, I've added a few new low-poly, game-ready products to the collection... reserving a rather sizable model pack (Warehouse Elements Pack) for the 100th product added. Best of all, it's not all cliche crates and pallets. :)

Thanks for having a look, be sure to take a few moments to browse my products and, by all means, have a great weekend.
 


BJS3D Asteroid Creator 2.0


Need an entire asteroid field created in minutes? This script has created 10,000 and can create up to 1,000,000 unique, skinned, rigged, animated, uvw mapped and textured asteroid objects in a single run.

Using the in-viewport, rotatable preview created by the script, adjustable parameters allow you to create a seed by which your asteroids will be modeled. Material presets are automatically created and changing the diffuse texture/displacement maps are as simple as drag/drop your own images into the image directory.

Maxscript confirmed compatible with these 3ds max versions: 2011, 2012 and 2013 32bit and 64bit. To use this utility, you can access it from the 3ds max "MAXScript Menu" under the "Run" command, launching it from wherever you have unzipped it.
 
Have a look at the product Here and have a wonderful day. :)
 
BJS3D Asteroid Creator 2.0
 
What's included:

To aid in quickly swapping maps, I've written and included 2 standalone executables, one for the bulk renaming of any file type and the other for bulk resizing of supported image types. Version 2 of the latter will see bulk image format conversions to easily generate images in the .tga format that this script requires. That tool will be free so be sure to check back often.
 
BJS3D Image Resize Tool 1.0
BJS3D File Rename Tool 1.0
 
Changes this version:

support for multiple 3ds Max versions
more control of geometry creation
more refined preview system
integrated FBX export of individual asteroids and FBX export of the animation scene
backup and automatic .max scene file saving
thumbnail renders generated with each FBX asteroid export
ability to auto-render on update
more refined help & support system
ability to quickly swap textures great if you want to use this tool as a rock generator as well
much, much more...


Making a Come-Back


It's been quite awhile since I last posted here or added any new products. I had a sudden, unexpected loss in the family in late 2010 and she took my 'give a damn' and passion for art along with her for a time... but I'm coming back. :)
 
After nearly 2 decades of scratching and clawing at life, the family and I finally have a home to call our own, paid-in-full, on a little patch of land down by the Mississippi River in Iowa... which means I've finally got the space and stability to let my graphic design get itself back on track and sprawl.
 
After a couple years of taking college courses toward a digital arts degree, I've decided to put the bachelor's on hold to just get back to what I truly love: making art at-will since freelance truly is where my heart is at.
 
My new moto: when life gives you lemons, model, unwrap, texture, rig, animate and render the hell out of 'em! ;)


Who Am I?


Where to begin? I guess at the beginning:
 
I was born in a small, rural village in the 'thumb' of Michigan, a place that I affectionately refer to as "home" regardless of where my travels take me. 
 
As stated, I love to travel. So far, those travels have only taken us through the US but we, my family and I, hope to make it to our ancestral homelands of England, Scotland and Ireland someday. We've been fortunate enough to be able to travel the States while raising our four kids. It's been an enjoyable experience, seeing the majestic beauty of the Appalachians, the warm waters of South Florida, the glorious sunsets and clear night skies of New Mexico and Arizona, the snow-caps and awesome desert terrain of Colorado, the beautiful muddy waters of the great Mississippi River and, where we are currently, the amazing emerald landscapes of the Central Oregon and Northern California regions.
 
I've recently launched my career as a freelance artist (that goes without saying, actually) and I am a student of web development and computer animation, attending FullSail University Online as a member of the class of 2013. My overall goal is to remain a freelance 3d graphic design artist while expanding into web-based MMO development after my degree program.
 
My hobbies consist of 3d graphic design, perpetual self-study of physics and philosophy, 3d animation, website development and watching Doctor Who (if that can be a hobby).  I love all things sci-fi related and I take most of my inspiration from decades of Star Trek, Star Wars, Stargate and Battlestar Galactica and from various authors including Isaac Asimov, Piers Anthony, Gene Roddenberry, Jules Verne and Douglas Adams... to name a few.
 
As well as the above mentioned authors, I enjoy Charles Dickens, Jack London, Mark Twain, J. R. R. Tolkien, C. S. Lewis, Louis L'Amour and anyone contributing to the Star Trek and Dick Tracy works.
 
 I fall somewhere between 'geek' and 'nerd' by nature, being more at peace with my surroundings when those surroundings include several computers, a solid internet connection and enough technology to drain the life out of a small power plant. I love most all music, though I'm finding that classic country and 'oldies', genres that I grew up with, are becoming somewhat harder to listen to with new artists reinventing genre's as they pop onto the scene. My fashion style is purely '80's... and there's no changing that! ;)
 
I'm the typical family guy, preferring to work from home to spend more time with the family than to work away from home. It's stressful, especially with deadlines, three teenaged daughters and virtually no place to find peace beyond the confines of the bathroom which, btw, is not nearly as available as I'd like it to be considering there's four women in the house who seem to share the same desire to spend hours each day on appearance.  I'd change nothing, though. I gladly accept the stress of working from home over the 'rat race'.
 
To effectively answer the question "who am I?", I must concede that most of what I've written is sufficiently unable to define who I truly am, though most of it defines my path in life. To allow a glimpse into my soul and into who I am, you must look through my eyes:
 
I see humanity as being predominately good, though immensely immature and lacking in concern for its own existence. I see us as being on the verge of coming into our own as a race, not individually by country but with global unity, as we take enormous leaps forward in our understanding of the universe around us and ourselves as we relate to it. I see great potential in everyone, though I recognize certain flaws in social order that prove to restrict much of that potential. I can see an end to the destruction of war someday through the coming together of nations seeking the common goal of expanding our reach into our galaxy, as started by the development of the ISS, ITER and other multinational ventures that are laying the foundation as I write this.
 
In general, I see us through those proverbial 'rose-colored glasses' and, at my age, I doubt my optimism or perspective will sway. My religious and political views exist around a simple, well known principle: live and let live. Anything or any idea that can justify the death of another is, by default, wrong as I see it.
 
To sum, this is who I am: A dreamer, a realist and an optimist... three aspects that typically do not exist well together without internal conflict. As being these, I am afforded the rights to ponder a grand future for humanity in general, to strive for betterment at the personal level, to reach for reachable goals and to believe in myself and others even when shortcomings would seek to disprove the validity of doing so.


Head in the clouds... and beyond!


I love sci fi... almost as much as I love 3d art. Putting both together just makes sense and is why my recent products are a bit 'out there'. Here's a look at what's available now and a view into what's to come:
Asteroid 
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This is all intended to be low-resource and game-ready. Thanks for looking and have a great day. =)


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